About this game 194X
Development notes
Your plane moves at once, the server judges
The server runs the world at 60 ticks a second, but your browser moves your own plane immediately and the server only checks its speed. Enemy bullets fly only in straight lines, so each is sent once at spawn and every screen draws the same path. Hits were first reported by each browser, which let a client that never reported one survive anything; since October 8 the server judges hits in co-op and solo as well.
One spread for both cameras
At 55° the top of the field looks narrower, so fan shots felt too wide. I cut every forward spread angle to two-thirds (45° became 30°) in both views: four people in one room must fire identical shots, so hit rules cannot depend on a camera setting.
Co-op should not cost points
Chains used to be personal, so an ally taking your target broke your chain; in two-pilot bot runs the second plane's best chain was 4–5 against the first's 16. The squad now shares one chain, and boss phase changes clear the screen instead of stacking a new pattern on old bullets. On the same seeds, Stage 1 scores rose 1.8% solo and 4.5% with two pilots; clears did not change.
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